Generalist
Experience since early 2019
At studioNice I became a specialist for Unity VFX, shaders and technical setup.
I also gained experience in low poly modeling and optimization, texturing, and high poly photogrammetry optimization for VR productions.
We have worked on wonderful VR productions such as "Kusunda VR", "You Destroy. We Create", "Berlin 2037", "Ancestral Secret VR", as well as beautiful XR concert visualizations "Holo Harmonies" - soundreactive Unity Realtime visualizations and "Goldbergs Dream" - previsualizations with elements from Blender Geometry Nodes and Unity Realtime VFX and Shader setup recordings.
Through bigchild I got the opportunity to work as Layout Artist in two TV Series Productions: Maari and Fieps, both Season 2.
Unity VFX (VFX Graph)
Unity Shader / FX (Shader Graph)
Unity implementation / technical setup
Blender:
Modeling (low poly)
creating UVs
Texturing (low poly) (also Photoshop / SubstancePainter)
Rigging
Photogrammetry clean up and optimization
Animation
- Rigging of TiltBrush Assets (FK / IK)
- Cleanup of MoCap-Data (Systems: XSense & OptiTrack)
- Transfer of MoCap-Data
- Dynamic Parenting
- Data-Exchange Blender > Unity
- Particle-System in Unity (Rain, Sparks)
- Modeling